Tuesday, August 13, 2013

Control register



The 32-bit instruction pointer register and 32-bit flags register combined are considered as the control registers.
Many instructions involve comparisons and mathematical calculations and change the status of the flags and some other conditional instructions test the value of these status flags to take the control flow to other location.
The common flag bits are:
  • Overflow Flag (OF): indicates the overflow of a high-order bit (leftmost bit) of data after a signed arithmetic operation.
  • Direction Flag (DF): determines left or right direction for moving or comparing string data. When the DF value is 0, the string operation takes left-to-right direction and when the value is set to 1, the string operation takes right-to-left direction.
  • Interrupt Flag (IF): determines whether the external interrupts like, keyboard entry etc. are to be ignored or processed. It disables the external interrupt when the value is 0 and enables interrupts when set to 1.
  • Trap Flag (TF): allows setting the operation of the processor in single-step mode. The DEBUG program we used sets the trap flag, so we could step through the execution one instruction at a time.
  • Sign Flag (SF): shows the sign of the result of an arithmetic operation. This flag is set according to the sign of a data item following the arithmetic operation. The sign is indicated by the high-order of leftmost bit. A positive result clears the value of SF to 0 and negative result sets it to 1.
  • Zero Flag (ZF): indicates the result of an arithmetic or comparison operation. A nonzero result clears the zero flag to 0, and a zero result sets it to 1.
  • Auxiliary Carry Flag (AF): contains the carry from bit 3 to bit 4 following an arithmetic operation; used for specialized arithmetic. The AF is set when a 1-byte arithmetic operation causes a carry from bit 3 into bit 4.
  • Parity Flag (PF): indicates the total number of 1-bits in the result obtained from an arithmetic operation. An even number of 1-bits clears the parity flag to 0 and an odd number of 1-bits sets the parity flag to 1.
  • Carry Flag (CF): contains the carry of 0 or 1 from a high-order bit (leftmost) after an arithmetic operation. It also stores the contents of last bit of a shift or rotate operation.
The following table indicates the position of flag bits in the 16-bit Flags register:
Flag:




O
D
I
T
S
Z

A

P

C
Bit no:
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
Segment Registers
Segments are specific areas defined in a program for containing data, code and stack. There are three main segments:
  • Code Segment: it contains all the instructions to be executed. A 16 - bit Code Segment register or CS register stores the starting address of the code segment.
  • Data Segment: it contains data, constants and work areas. A 16 - bit Data Segment register of DS register stores the starting address of the data segment.
  • Stack Segment: it contains data and return addresses of procedures or subroutines. It is implemented as a 'stack' data structure. The Stack Segment register or SS register stores the starting address of the stack.
Apart from the DS, CS and SS registers, there are other extra segment registers - ES (extra segment), FS and GS, which provides additional segments for storing data.
In assembly programming, a program needs to access the memory locations. All memory locations within a segment are relative to the starting address of the segment. A segment begins in an address evenly disable by 16 or hexadecimal 10. So all the rightmost hex digit in all such memory addresses is 0, which is not generally stored in the segment registers.
The segment registers stores the starting addresses of a segment. To get the exact location of data or instruction within a segment, an offset value (or displacement) is required. To reference any memory location in a segment, the processor combines the segment address in the segment register with the offset value of the location.
Example:
Look at the following simple program to understand the use of registers in assembly programming. This program displays 9 stars on the screen along with a simple message:
section .text
    global  _start     ;must be declared for linker (gcc)
_start: ;tell linker entry point
        mov     edx,len        ;message length
        mov     ecx,msg        ;message to write
        mov     ebx,1          ;file descriptor (stdout)
        mov     eax,4          ;system call number (sys_write)
        int     0x80           ;call kernel
       
        mov     edx,9          ;message length
        mov     ecx,s2         ;message to write
        mov     ebx,1          ;file descriptor (stdout)
        mov     eax,4          ;system call number (sys_write)
        int     0x80           ;call kernel
        mov     eax,1          ;system call number (sys_exit)
        int     0x80           ;call kernel

section .data
msg db 'Displaying 9 stars',0xa ;a message
len equ $ - msg                 ;length of message
s2 times 9 db '*'

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